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This is probably because of the class progression as part of the NCE. You've got to go through the tutorial steps to unlock things like quests for classes.

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With events like that, you've just got to manually give the points out after closing the random event and determining who earned it.

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I use the GP as currency all the time. Usually I make it so they have to buy changes to their character set-up that they didn't do initially (change their name to a nickname, switch teams, refund a...

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I still hope for a lot of the Kudos feature changes mentioned above, but perhaps an easy one to add to the list... Although the last thing I need is more notifications, is it possible to have Kudos...

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I thought when that map was posted to Facebook, it was just an idea sketch. Not a true replacement of the current map. It hasn't been changed in the actual game system from what I can tell, so perh...

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@Robert - My classroom is mostly flipped too, but I base my quests/stories off of overall units rather than a quest/story per day. Each step of the quest is an expected daily assignment and the que...

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@Joshua - There are a couple ways you can use CC to help you out. Random events are genuinely random, so you might be able to throw in some that are content related and take out the ones you don't ...

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@Peter - I had a similar issue a while back and I think the solution is to make it so the quest task is set to "self-paced progress." This will move them on when the assignment is marked as done in...

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Alice - A few weeks ago when I reached out to Classcraft about a similar issue, they said that Google changed it's settings for how Classroom interacts with outside software which was causing some ...

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I do a mix of both. Sometimes I make the quest the main part of the assignment and sometimes I build quests that are entirely for "enrichment purposes." If you want to reach a happy medium, you c...

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