I love what you are creating with Classcraft. I would love to see it become much more popular across the Miami-Dade school district, but I feel that for this software to be adaptable across different grade levels and school environments, the Powers system as it currently exists needs to be more customizable. I've watched the videos, and it is repeatedly stressed how important the powers are for motivating students. I completely agree, but I feel that an appropriate set of powers for a challenged class of 8th graders is going to be very different from those applied to an advanced class 6th graders, or any 4th grade classroom.
Are the creators of this software gamers as well as educators?
From an education perspective, role identity is important but so is adaptability. From a gamer perspective, more abilities and more choices = more fun. This concept of fostering intrinsic motivation through gaining more abilities and making choices is also repeated frequently in the Classcraft videos.
What would make Classcraft a much better tool:
- The ability to add powers to the default universal powers and of each role and choose which levels those powers will be unlocked. (if I could ask for only one change it would be this)
- The ability to change the crystal costs of powers.
- The ability to change the graphical icon (thumbnail) associated with each power - either through uploading our own .png file or from a small bank of proprietary Classcraft artistic icons.
The ability to allow students to pick between (at least two) different powers when they reach a level where they will gain a new power.
You could keep the default set up simple and easy for new teachers who just want to casually try something new, but some changes like these would go a long ways towards making the software work much better for many more classrooms.