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That is a good idea. I know Quests just came out, but it would be very nice if in the future, quests could have customized "requirements" before being able to be accessed. For example, the requirem...

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A Very Eventful Day - Roll 5 Random Events in a row. (No more can be rolled today, even if one of the events says to.) Build a Wall - One random team: That team isn't affected by Random Events this...

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That is really useful - is there similar coding for things like average XP on a team, average XP overall, etc?   On that note, I did figure out that if you modify the code like so, you can find the...

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@James No, I considered removing the collaborative concept, but instead I decided to take AP or XP away for behavioral issues. I let them keep the collaborative XP bonuses for using their powers - ...

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I faced the same issue - you can read about it here. Suffice it to say, your are absolutely right, and you may find students start to "game the system", as they did in my class. I have adopted a si...

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Are there any plans to change this in the near future? I know this feature has been asked for by many members in the past couple of years, especially as new gear sets become available. It would be ...

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I second Jared's idea - I don't give out XP based on grades, but once I upgrade to Premium, I would consider giving GP out for high marks.

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Thanks, that will help lots!

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So, I have taken snapshots of the non-premium classes and begun coming up with classroom benefits. However, I am a bit stumped on what else to provide - and I feel like the benefits are a bit "vani...

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@ Ms. Janson The gradebook feature is a bit misleading - I actually think the name should be changed, since it doesn't function the way a teacher understands the word "gradebook". It is not a recor...

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