[Solved] Standalone Quest Objectives (without paths)



Is there a way to create objectives within a quest that are NOT tied to paths?


I don't think so. The paths are how the quests know when to reveal a node, I don't think there is an option to have a non-pathed node.  The best I've done is have "side quests" that branch off a node.  They don't lead anywhere themselves, but still leave the main path open to follow. 

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