Teacher Guided Quests

Hello there! I'm very new to Classcraft and am curious about some of the features it has. I specifically want to focus on quests. My classroom does not have easy access to technology, and not all of my students can easily access this system outside of school. I would like to create quests that are teacher guided.

For example, I teach a lesson, then I throw the quest up on the board (the daily assignment/classwork). This would give my students some of the story I have created, but then tell them what they are working on, along with any criteria for success. As students finish, I would ideally be able to give a student the check or "x" if they do well in order for them to earn the rewards. I would like this to be guided by me so that I can manage all of my student's progress on these quests without them ever having to actually view it in their own accounts.

This may already be a feature, but if someone could give me some advice on this, I would love that.

Thank you so much!

@Airk, like Sam was saying, if you have a way to get students to start the quest, then the class would automatically progress to the first task you have in the quest, as you can see in the image below. 

Students are loaded into the 1st task automatically by starting the quest, then you can progress them from task to task using the green check mark or the red X. In your specific case you might be using the apply to all students button as well. 


Hopefully this helps clarify things a little!



Hi Airk!

I teach 6th grade social studies, in a 1:1 chromebook classroom, so I am not sure our experiences are the same, however, I will try to give my perspective.


Quests are super customizable, and can be used as a way to guide students, although it is best if they have their own device. One thing I have done in the past, is put the Quest map on the board, and then show the overview of student progress. This allows students to check in with you, and unlock the next task in the quest, even if they don't have a device to do it themselves. 

Would your task be something that they are filling out non-digitally? If the task is to complete an assignment, and they have to show you their progress before you can move on, then the teacher guided quest should work. You would only run into problems if you are trying to self-pace the quest, as students would need their own devices normally. 


Does this help or make sense? The quest marketplace is a fantastic resource for seeing what other teachers are doing, and may give you some ideas of how other teachers are using the quest function. You can access here: marketplace.classcraft.com

Let me know if you have any other questions, always happy to help other teachers dive in! 



Hey @Airk,

Just tagging on to what Connor said, I also do a "visual" overview of the quest for my students. I'll often start a lesson with the quest map up on the screen and hover over tasks so the students can see the general idea of how many people completed it and where I expect them to be. Even though I'm 1-to-1 with technology, I also give my students a printout of the quest (often just a chart made in Microsoft Word) that lists each task, a basic description, you can include a description of the reward, and a spot where they can track their progress through the quest. This is either done by me marking their paper which would help the kids that don't have access to the computer to check the progress or they can "keep track themselves," but they still would need to turn assignments in to you so you can move them on digitally.

Setting the tasks of a quest to be self-paced really works best in an environment where students can interact with the software on a regular basis, so you absolutely are going to want to teacher control whether they can move on or not. Even when I tried giving lots of self-paced tasks, I found myself taking that privilege away from students because they wouldn't complete a task accurately and I'd be sending them backwards after I grade things.

Lastly, when you're teacher pacing your quest, I highly recommend sticking with due dates and only making tasks available when you feel comfortable with it. There's something to be said for the smart kids that want to rush through everything, but personally I've had it go wrong when students get ahead of what I've taught, complete the work wrong, and then sit there saying they have nothing to do while I'm still motivating the stragglers that don't want to complete the first task.

l appreciate all the advice!


I guess my question now is how do I manually push a student forward on a quest without them ever logging into their own account?

That's actually even easier than making a self-guided (aka "Student Paced") quest! When you go into the quests, you'll see the map of your quest. Click on a task and it will bring you to an overview page. You can manually move students on through there using a simple system of a checkmark or an x button. The only hiccup (and hopefully the team of developers have a work around... They usually monitor these forums, so perhaps they'll see this) is that students have to start and end a quest using their own accounts. If there is no workaround, then perhaps you can reward your students with a few minutes on a classroom computer to maintain their accounts and start/end their quest.

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