Students who misbehave are a benefit to their team, which encourages poor behavior. Can this possibly be right?
I have only been using this for a few weeks with my students, so I may just be confused. Today, one of my predictably well-behaved teams complained that other teams with members who do negative things will ultimately have more opportunities to earn xp. If you're a good kid, who behaves well, you'll get xp for your good behavior. But if you're lucky, one of your teammates will do something to lose hp, and then you have an extra opportunity to earn xp by saving them. This means that teams who self-regulate and get it right every day will not earn that extra xp like the teams who do not self-regulate as well will have.
I am buried in this one. Anyone know if that's right, and if so, how can I reconcile this for them?