Boss Battles AP hit rather than HP hit
I was wondering if the development team thought of creating an option allowing AP to be taken away during a boss battle rather than HP. I like the boss battle idea, and I understand as a game mechanic why HP is appealing as that's what's being taken from the boss, but I use HP in my class as a negative consequence, and the sentences we use tend to be focused consequences on addressing key behaviors, so taking HP in this case hurts the classroom management process more than it helps, making boss battles useless in my class.
Thank you for your consideration and any feedback!