First off, thank you for taking the time to read this post. I tried using Classcraft this semester and quickly ran into an issue. Fortunately, I don't have many discipline problems in my classroom; however a large portion of the Classcraft system is based on using healing powers to gain XP so that students can progress through the game at a consistent rate. Considering there aren't many students that need healing, I found the system broke down, as if losing small increments of HP was beneficial in the long run. I am trying to find a way to use Classcraft as a system of bonuses for going above and beyond and just generally staying on task. I can give XP to a team for staying on task all through class with no issues and for doing homework problems etc and lower the XP given for healing/taking damage, but I am worried the entire XP progression will be entirely too slow or too fast. Has anyone done anything like this or considered it? Does anyone have any suggestions as to how I should approach setting up the class?
Thank you so much!