Delayed Damage



I have noticed that students only seem to protect others from damage when it is listed at the top of my teacher damage queue (i.e., it is delayed damage that is in color at the top of my queue). I have not seen anyone protect other students that are lower in the queue. Are students only able to see team members in danger of losing AP if it is at the top of the teacher's queue, or are they able to see all of the potential damage that their teammates can take in the entire delayed damage queue? 


You're right.  Students can only protect students that are at the top of the delayed damage queue.

Hey Classcraft team!  This is a broken feature.  Quite often, the student that needs the help isn't the one at the top of the queue, and their teammates can't do a darn thing about it until they are the ones at the top of the queue.  For instance, if a teammate is about to die (fall in battle), but has 2 other teammates before them on the delayed damage queue that won't die from the incoming damage, they have a problem.  They have a doomed teammate, and possibly cant save them due to lack of AP.  So they die, and the whole team takes damage again.

Students need to be able to choose which teammate to help, regardless of their position in the delayed damage queue.

Of course, there are work-arounds, but we shouldn't have to deal with work-arounds for something this simple.  This seems like it should be an easy fix for any decent programmer.

I also find this extremely annoying.  Please fix it so that you can protect anyone in your group, regardless of where they are in the cue.  Also if the whole class takes damage the same problem comes up. I filled out a help ticket on this before and the answer I got back was, "We're not going to fix this problem.   Just do it with the class step by step."   I found that to be a very unsatisfactory answer.

I agree.  I'm posting here, in hopes that a fix can be found.  You'd think a variable assigned to same-team member profiles could be used to determine eligible players for power usage.  I'd even take it if they could make everyone eligible annd then we gamemasters would limit by team. 

Hi Everyone,

We understand your concerns about the delayed damage queue. This is a conversation we need to have about the chronological importance of damage loss.

I will send the thoughts you expressed in this thread to our decision makers in order to discuss them!

Thank you very much for your input :)

+1 from our school, same problem here. We have to go through all queued events with the whole class. We would prefer to communicate a deadline to the students to make their decisions. But this is simply not possible, because they can only decide for the first event of their team.

Btw: Even if all of them click "pass", the queue only goes forward, when the teacher clicks.

This can be timeconsuming for the teacher OR frustrating for the student. I would appreciate an update about this.

Other than that, its an excellent tool!

I agree with everyone here. Sometimes a student that needs protection at the bottom of the list won't get that protection because of everyone else at the top of the list taking damage and then having their team lose Health Points because of that damage.

I'm wondering if the "We're not going to fix this problem. Just do it with the class step by step." comment is a programming problem or a philosophical problem. Either way, if it can't or won't be fixed, it would be nice to know WHY.

Hey Classcraft Team!

Three years later, this is still a problem that causes student teams to suffer unnecessarily.

Just today, we had a guardian that needed to protect his teammates from a series of unfortunate events.  I told him to get to protecting his team.  Soon after, he calls me over, telling me that it won't let him protect his team.  Sure enough!  Turns out he had his own delayed damage that needed to be resolved first.  Because he's the only guardian on the team, there is absolutely nothing that he can to do help his team until his own delayed damage is resolved!

So, at that point, I get to explain to him that classcraft is still messed up, and this is just one of those dumb things that they haven't fixed, even three years later.

I know I can spend my own extra time and energy to re-work the order of the delayed damage, or resolve his damage immediately instead of doing it at the beginning of the next class period (which is what I always do), but having to do that to correct an issue so basic is ridiculous.

Another cruel scenario, which I pointed out three years ago above goes as follows, lets say:

  • We have a Guardian with only 1 crystal left, the rest of the team is out of crystals.
  • Two other teammates have damage coming on the delayed damage queue.
  • The first teammate is going to take 1 point of damage, they have 10 health.
  • The second teammate is going to take 5 points of damage, they have 1 health.

The guardian can only help the first teammate, because damage has to be resolved chronologically.  The thing is, they don't really need the help, but the second teammate is going to fall in battle, and there's absolutely nothing that the team can do about it.

Forcing guardians to protect teammates in chronological order of damage taken IS STILL A BROKEN FEATURE, and makes that aspect of the game NOT FUN!

While I'm pointing out grievous errors, I can't even cancel damage from the delayed damage queue unless I do it in chronological order.

We should really be able to resolve events in any order that we deem necessary.

Thank you everyone for your feedback, our user experience team is taking note of all of this information and we'll see what we can tweak in order to improve the delayed damage mechanics.

Has this issue been resolved yet?

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