I am an economics student at the Iubh in Germany and actually writing my graduation workwith the topic "Gamification as an integral part of learning concepts". In literature research I came across World of Classcraft and would like to include this in my work because this concept is a very good example of my topic. I would like to add experiences and informations about World of Classcraft in my work. So I have a few questions put together and would be glad if someone would answer me.
What motivations did you use to use World of Classcraft?
What positive or negative experiences did you make with it?
Did World of Classcraft create better notes?
How did the classes react when they started working with World of Classcraft?
Do they also think that the children can be helped with this teaching method or is it only a means to an end?
Are children learning better or keeping the knowledge better or trying to get ahead of the game?
Were there situations where you would have liked to finish the game?
How much do you rate the learning experience with World of Classcraft compared to other learning concepts?
Is this concept superior to other learning concepts?
Do you think game-related content in learning concepts improve learning sustainably? What about long-term motivation?
Should game content be an integral part of learning concepts?
I would be very happy about an answer.