Tier 1 Intervention — Viewing and editing School Kits

School Kits provide you and the teachers in your district or school with a list of behaviors, powers, pledges, and settings used for all the students within the grade it’s assigned to. While you can import existing templates, any School Kit you create or import can be fully edited to match your needs.

To view and edit a School Kit (including adding or removing behaviors): 

  1. Click Tier 1 in the sidebar navigation of your dashboard
  2. Find the School Kit you want to edit in the list
  3. Click on the School Kit’s name to view it

Learn more about:

Behaviors

The behaviors in a School Kits are the expectations for all the students the grade or grades that this kit is assigned to. This is what we call Tier 1 (or universal) intervention.

These behaviors can be positive (what you expect students to do) or negative (what students shouldn't do). Negative behaviors can only be used in classes that have reached the Mastery phase. Learn more about class progression here.

Behaviors overview

 To view and edit a School Kit (including adding or removing behaviors):

  1. Click Tier 1 in the sidebar navigation of your dashboard
  2. Find the School Kit you want to edit in the list
  3. Click on the School Kit’s name to view it

Whenever you open a School Kit, you first see the behavior list overview.

Screen_Shot_2022-01-06_at_2.20.31_PM.png1. School Kit name

This is what your School Kit is called. Only administrators can see this.

2. School Kit grades

This is the grade or grades this School Kit is assigned to. Only one School Kit can be assigned to any given grade.

3. Add behavior

Click this button to begin the process of adding a positive or negative behavior to this School Kit. Learn more about adding behaviors here.

4. Assign goal

Select behaviors with no goal and click this button to assign a goal. Learn more about assigning behaviors to goals here.

5. Goal

Behaviors with the same goal are grouped together. This is the goal they’re assigned to.

6. Goal image

All behaviors with the same goal have the same image to help students understand how behaviors are interconnected. You can edit the picture in the goals section of your dashboard.

7. Behavior description

This is what you expect students to do (in the case of a positive behavior) or not (for negative behaviors). Teachers, students, and parents can see the behavior description in their respective log.

8. Positive behavior

In the Type column, a + sign indicates a positive behavior for which students may earn Experience Points, Gold Pieces, or both.

9. Negative behavior

In the Type column, a - sign indicates a negative behavior, which causes students to lose Hearts.

10. Priority

You can decide each behavior’s priority. The higher the priority the more rewards students will receive (for positive behaviors) or Hearts they will lose (for negative behaviors). Try to have few Highest priorities behaviors so it’s clear to students what they should be focusing on.

11. More options

Click this button to view a menu with the following options: Edit, Delete.

12. Behaviors not assigned to a goal

All behaviors that are not currently assigned to a goal are grouped at the bottom of the behaviors list.

Adding behaviors

To add a new behavior to a School Kit:

  1. Click Tier 1 in the sidebar navigation
  2. Select the School Kit you want to add a behavior to
  3. Click the purple Add behavior button
  4. Decide if you want to create a positive or negative behavior
  5. Enter a behavior description
  6. Optionally, choose the goal this behavior is connected to
  7. Select the behavior priority (which will adjust how many Experience Points and Gold Pieces students can earn or how many Hearts they will lose)
    Note: Click Advance to view the fields and fill in this information yourself.
  8. Click Save to create this behavior and add it to the list or Save and create new to create this behavior and start creating another one immediately after.

When adding behaviors for your district or school, it’s a good idea to:

  • Have more positive than negative behaviors
  • Keep the number of high priority behaviors low so students know exactly what to focus on
  • Consider that these behaviors have to make sense for all students in the grade (instead use Tier 2 & 3 intervention for more

Assigning goals

Behaviors that are not currently assigned any goals appear at the bottom of the behaviors list. You can assign a behavior to an existing behavior at any time.

  1. Click Tier 1 in the sidebar navigation
  2. Select the School Kit you want to edit behaviors for
  3. Scroll down the list to view the Behaviors not associated to a goal or competency
  4. Click the checkbox of any behavior you want to assign to the same goal
    Note: Select all unassigned behaviors by clicking the checkbox in the header
  5. Click the gray Assign goal button
  6. Choose a goal or competency
  7. Click Save

Editing behaviors

As an administrator, you can edit any existing behavior, whether they’re from a template you imported or you created it. To edit a behavior:

  1. Click Tier 1 in the sidebar navigation
  2. Select the School Kit you want to edit behaviors for
  3. Click on the behavior you want to edit

Here, you can edit the following information:

  • Description (visible to administrators, teachers, parents, and students)
  • Goal
  • Priority
  • Rewards or penalty
  • Tier 2 tags
  • Tier 3 individual student assignment

When you’re done, click Save to confirm your changes and return to the behaviors list.

Deleting behavior

You can remove behaviors that have been mastered or are no longer useful for your school. It’s a good idea to keep your list of behaviors short so teachers and students know what to focus on!

  1. Click Tier 1 in the sidebar navigation
  2. Select the School Kit you want to remove behaviors from
  3. Click on the More options (...) button for the behavior you want to remove
  4. Select Delete in the menu
  5. Click Delete to confirm and remove the behavior

Powers

Powers are special abilities that students can use, granting them advantages in Classcraft or in real life. There are different kinds of powers. Some are:

  • Universal, meaning that every student has access to them
  • Specific to a character class
  • Game-based so they give advantages in game (like restoring lost Hearts)
  • Collaborative, which means that they benefit another student

To use powers, students need to have Crystals. Learn more about powers and Crystals here.

Powers overview

To view the powers students of a specific grade have access to:

  1. Click Tier 1 in the sidebar navigation
  2. Select the School Kit
  3. Click the Powers tab

The powers section of your dashboard looks like this:

powers_admin.png

1. School Kit name

This is what your School Kit is called. Only administrators can see this.

2. School Kit grades

This is the grade or grades this School Kit is assigned to. Only one School Kit can be assigned to any given grade.

3. Add power

You can create custom powers for each of your school kits. These are always Universal powers meaning that they're not specific to a character class.

4. Filters

Click on any of the tags to filter the list and view all powers, universal powers, or one character class’s specific powers.

5. Toggle view

You can switch between the list view (displayed here) and a grid view that helps you compare what power each character class unlocks at each level.

6. Power icon

Each power has a unique, defined icon.

7. Power name and description

Both are visible to teachers, parents, and students. You can edit any power’s name. Power descriptions can also be edited except for game-based powers (such as Protect or Heal).

8. Informative tags

These tags inform you of when a power unlocks at and whether it's a game-based power or not.

9. Unlock level

This is the level at which students can obtain this power. You can edit this in the settings (except for game-based powers).

10. Cost in Crystals

Every power has a different cost in Crystals. You can edit how much powers cost to activate (except for game-based powers).

11. Collaborative powers

A check in this column indicates a power is collaborative. When a student uses a collaborative power, it benefits another student than themselves. They’ll receive a few Experience Points for their good deed. Except for game-based powers, you can make any power collaborative or not.

12. More options

Click on this button to view a submenu.

Editing powers

To edit any power:

  1. Click Tier 1 in the sidebar navigation
  2. Select the School Kit
  3. Click the Powers tab
  4. Click on the power you want to edit

You can change:

  • The power’s name
  • The power’s description
  • The power's unlock level
  • The power’s cost
  • Whether a power is collaborative or not

Only the name of game-based powers can be edited because they're balanced for the Classcraft experience.

Adding a new power

You can add new universal powers for each of your School Kits. Universal powers are not tied to a specific character class, this means that, to access it, a student must:

  • Be in a class using the School Kit you're adding this power to
  • Have reached the unlock level

To add a new power:

  1. Click Tier 1 in your sidebar menu
  2. Select the School Kit you want to add this power to
  3. Select the Powers tab
  4. Click the Add power button
  5. Select an image, name, description, level, cost, and type
  6. Click Save to add this power to your School Kit

Deleting a power

You can delete any universal power, whether you created it or it was part of the School Kit. To do so:

  1. Click Tier 1 in your sidebar menu
  2. Select the School Kit you want to add this power to
  3. Select the Powers tab
  4. Click the More options (...) button
  5. Select Delete
  6. Click Delete to confirm and remove the power

Pledges

When a student loses all of their Hearts, they’ll commit to a random pledge, which is a consequence for misbehaving too often. As an administrator, you can edit the list of pledges randomly picked from.

Pledges overview

To view the pledges students of a specific grade have access to:

  1. Click Tier 1 in the sidebar navigation
  2. Select the School Kit
  3. Click the Pledges tab

The pledges section of your dashboard looks like this:

Screen_Shot_2022-01-07_at_12.49.38_PM.png

1. School Kit name

This is what your School Kit is called. Only administrators can see this.

2. School Kit grades

This is the grade or grades this School Kit is assigned to. Only one School Kit can be assigned to any given grade.

3. Add pledge

Click on this button to create a whole new pledge for this School Kit.

4. Pledge description

This is what you expect students to do to fulfill their pledge.

5. More options

Click the More options (...) button to edit or delete a pledge.

Adding pledges

  1. Click Tier 1 in the sidebar navigation
  2. Select the School Kit
  3. Click the Pledges tab
  4. Click the purple Add pledge button
  5. Enter a description
  6. Click Save to create this pledge and add it to the list or Save and create new to create this pledge and start creating another one immediately after.

Editing pledges

  1. Click Tier 1 in the sidebar navigation
  2. Select the School Kit
  3. Click the Pledges tab
  4. Click on the pledge you want to edit
  5. Change the description
  6. Click Save to confirm and return to the pledge list

Deleting pledges

If you no longer want a pledge to be randomly picked, you can delete it.

  1. Click Tier 1 in the sidebar navigation
  2. Select the School Kit
  3. Click the Pledges tab
  4. Click the More options (...) button of the pledge you want to delete
  5. Select Delete
  6. Click Delete to confirm and return to the pledge list

Settings

As an administrator, you can edit various settings that affect every class in the grade of a School Kit. Teachers can’t edit these settings on an individual basis so that students have a consistent experience across all their classes.

Here are the settings you can edit:

  • Maximum phase in class progression: Teachers can’t progress any farther than this phase with any of their class. This is a great way to lock features they may not need to have access to. Learn more about the class progression here.
  • Experience Points needed to level up: This is the amount of Experience Points students need to earn in order for their level to go up by one.
  • Experience Points per Crystals gained when a student uses a collaborative power: Collaborative powers benefit other students than the one who activates it. This mean that the student who uses a collaborative power gains a little bit of Experience Points for their good deed. The amount of Experience Points depends on how costly the power is.
  • Amount of Crystals that regenerates every day: Regeneration unlocks in the Mastery phase. Every day at midnight, students automatically regain this amount of Crystals, enabling them to use their powers without having to level up … eventually.
  • Amount of Hearts that regenerates every day: Regeneration unlocks in the Mastery phase. Every day at midnight, students automatically regain this amount of Hearts.
  • Amount of Hearts that students have after falling: This setting unlocks in the Mastery phase. When a student loses all their Hearts, they fall and have to complete a pledge. This is the amount of Hearts a student has after they fall and resume playing Classcraft.
  • Amount of Hearts lost when a teammate falls: This setting unlocks in the Mastery phase. When a student falls, all their teammates will lose a little bit of their Hearts, possibly causing more students to fall, creating a cascading effect.

Click the Save changes button when you’re done making changes. After making changes, use the Reset to default to return to the settings provided with your School Kit.