Random Events (The Riders of Vay)

Random Events are a great way to start the day! These quick, fun — and sometimes silly! — events get students focused and ready to go.

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Sometimes positive, sometimes negative, Random Events can affect all your students or even involve you, the teacher! Their effects can be instant or last for the whole period. Before you start using Random Events in your classroom, try checking out the full list in your class settings: you wouldn’t want to be caught off guard!

In this article, learn about:

Reviewing your Random Events list

To view the list of events you can either:

  1. Click the Class Tools icon (mceclip0.png) in the sidebar navigation
  2. Click on Random Events (The Riders of Vay)
  3. Click on Manage events in the lower right corner

Or access it directly from your class settings:

  1. Click on the class settings wheel icon (mceclip1.png) in the sidebar navigation
  2. Select Random Events

The Random Events list indicates each event’s name, description, and effect in game. Here, you can edit or delete any Random Event by clicking the pencil (ICON) icon. If you want to delete an event, click the Delete event button in the lower left corner of the edit screen.

Types of events based on automatic selection and effects

There are three main types of events depending on how much automation was set.

Description only

The description of this event includes no automation from Classcraft, it only explains what the event effect is. Game elements may be included in the description but must be handled manually.

Examples:

  • Everyone must end their sentences with “Woof!”
  • The teacher will wear a funny hat to school tomorrow.
  • Every student has 30 seconds to make a paper airplane. The furthest to fly wins 300 Gold Pieces!

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Automatically selected student(s) and description

The game will automatically select one or more students according to a rule, but the event description will provide the information as to what happens. If the description asks for points to be modified, you’ll need to do so manually.

Examples:

  • All healers: All of the Healers must be seated until the bell.
  • The player with the least XP: The student with the least Experience Points chooses a song that the teacher must sing.
  • One random player: One random player must sing the alphabet song backwards in less than 30 seconds. If they succeed, they gain 250 Experience Points.

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Automatically selected students(s) and event

While these events may have a typed-in description, they also have an automated event. This means that the effect will take place without you having to enter manual values.

Examples: 

  • One random team: +150 Experience Points, A random team gains 150 Experience but must speak with a pirate accent.
  • One random player: +500 Gold Pieces, The Riders of Vey are feeling generous!
  • Everyone: Health = 4

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Using Random Events

To initiate a Random Event with your students:

  1. Click the Class Tools icon (mceclip0.png) in the sidebar navigation
  2. Click on Random Events (The Riders of Vay)
  3. Click on See event in the upper left corner

When you start the event, the scroll is revealed!

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Let your students read the name, description, and effect. When you’re ready, click Next. What happens then depends on how automated your event is.

When viewing an event with a description only, clicking Next brings you back to the Class Dashboard with no further effect.

When an event selects one or more players or teams, when you click Next, you’ll need to review the selected students or teams list. When you’re ready click Finish.

If students were selected, clicking Finish brings you to the Class Dashboard. If teams were selected, you’ll return to the List view of the Class Dashboard where you can select students to give points to according to the event’s description.

For fully automated events, when you click Next, the selected student, students, team, or teams, appear. Click Apply to enact the effect. You’ll then return to your Class Dashboard.

After you view a Random Event, it will not appear again until you have viewed all the random events from your list or until you reset the list with the arrow in the lower right corner.

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Creating Random Events

You can edit, delete, and create Random Events from your class settings. Let’s review how to edit class settings!

Before you start creating a Random Event, try to get a general sense of what kind of event you want to make. Browse existing events to get a better idea of how they work. A Random Event can have gameplay effects or can be freeform

When you’re ready, start by clicking the New event button in the top right corner.

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  1. Enter a name for your event
    The name is displayed at the top of the scroll. You can pick something fun like a quote from a movie or even a pun!

  2. Enter a description for your event
    This gives context around the title and describes it. Don’t think of this as an effect or what your student must do, but more like a fun little line to get your students hooked.

  3. Decide who this applies to (optional)
    If you want your Random Event to have a gameplay effect or pick random students, decide who this applies to. This could be things like: “One Random Mage”, “One student per team”, or “All the Guardians”.
    You can skip this step if you don’t want a gameplay effect.

  4. Decide who this applies to (optional)
    If you want your Random Event to have a gameplay effect or pick random students, decide who this applies to. This could be things like: “One Random Mage”, “One student per team”, or “All the Guardians”.
    You can skip this step if you don’t want a gameplay effect.

  5. Decide gameplay effect (optional)
    You can decide to give Experience PointsCrystalsHealth (chp4.png), or Gold Pieces (premium.png school.png). You may also remove CrystalsHealth, and Gold Pieces or set Crystals and Health to a specific value.
    You can skip this step if you don’t want a gameplay effect.
  6. Remove effect
    You can remove any effect you’ve created for a Random Event by clicking the trash can.

  7. Add effect
    A single Random Event can have different effects so you can add as many as you want.

  8. Save Random Event
    When you’re done, save your Random Event to add it to your list!

Importing Random Events from another class

Say you’ve created some really cool Random Events in one of your classes and want to use them in some other classes. You could re-enter them manually, but that’s quite a bit of work! To make this easier, you can import Random Events from an existing class to your current class. To do so:

  1. Proceed to your class settings
  2. Click on Import settings in the lefthand sidebar
  3. Select the class you want to import Random Events from — you can even select an archived class!
  4. Click Next
  5. Uncheck every box except Random Events
    Note: You can select the individual Random Events you want to add!
  6. Click Import to confirm
  7. Click Done

This will add all the selected Random Events to your current class without erasing the ones you already have!

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