Step 5: Managing and promoting school climate and engagement

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The benefits of Classcraft can spread from the classroom to the entire school by building better culture and engagement. This is more easily accomplished the more staff are onboard with using Classcraft so that the game is a consistent and organic part of students’ school day.

By using the Classcraft School Climate Index, you can monitor the pulse of school climate in your building at a glance, based on analytics data such as the ratio of positive vs. negative behavior, absenteeism, and collaboration.

Positive school climate has a significant impact on academics, helping to bridge achievement gaps and assisting students in reaching their full potential. Students learn best when they feel supported and cared for by teachers and staff, safe (such as from bullying), challenged academically, and when they feel a sense of belonging.

Research also shows that there is no correlation between socioeconomic status and perceived school climate. In fact, the negative effects of poverty, such as lower attendance, can be offset in schools with positive school climate.  

Below are some best practices and ideas for promoting school climate and engagement:

  • Regulating power customizations so student powers are consistent from class to class

  • Regulating XP, HP, and GP behavior presets through the School Dashboard

  • Create random events that promote positive interaction with other teachers and staff members, such as janitors, bus drivers, coaches, nurses, secretaries, etc.

  • Display a school leaderboard where the top students (with the most XP) are honored each month or at the end of the year

  • Plan a schoolwide challenge week or activity days where students are recognized and awarded GP for exceptional behavior (eg., most school spirit; best classroom decorations; students with the most XP in the school; students who demonstrate a certain behavior the most, such as “helping others”)

  • Promote peer mentorships and cultivate engagement outside the classroom by allowing students to gain XP or GP when they help fellow students (eg., on the playground) or get involved in volunteer programs or extracurriculars (eg., food drives)

  • Take photos or videos of special moments in Classcraft, such as students participating in random events, and share these collectively with the school throughout the year in newsletters, on bulletin boards, in yearbooks, etc.
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