Customizing your class settings

Classcraft gives you the ability to configure your class. The settings give you access to:

If you prefer, you can import customizations from your, or another teacher’s, classes. Learn how to import your settings from another class or how to share settings between teachers.

Accessing the settings

Game rules and settings can be customized for each class. You can access your class settings in two ways:

  1. On your teacher homepage, hover your mouse cursor over the circular bubble (mceclip1.png) next to your class and click “Settings.”
  2. On the Game Dashboard, click the gear icon (mceclip0.png) in the bottom left corner. This will take you to your settings for the class that you're currently playing with.

Managing students


In your "Students" list in class settings, you can add new students, distribute codes, reset all passwords, and edit each student's account and character information by clicking on the pencil button.

You'll find columns for your students' names, usernames, email (optional), student code (if they did not create an account yet), character class, and Multi-Class ("Active" if they're playing in more than one class with the same character).

Clicking on the pencil button across from each student's name will let you change their username, email, password, character, etc. You can also remove them from your class.

Managing teams


Drag and drop students to move them onto or between teams. The best team has at least one Warrior, one Mage, and one Healer and is balanced academically, with around 5-6 students. Learn more about organizing teams here.

You can customize team names, backgrounds, and crests using the pencil button.

Inviting parents


You can invite parents by sending them email invitations or by printing handouts with the parent codes. Learn more here. 

Viewing goals and competencies


If your whole school is playing Classcraft, you can review the goals and competencies attached to your behaviors in your Class Settings. Unlike most settings, these can’t be edited or deleted and are only displayed here as a reference.

Goals are broad expectations that are shared by all the students in the school. Competencies are more specific than goals but can still regroup several behaviors. They both help organize behavior settings and expectations at your school.

If you have a single teacher license, this section won’t be visible for you.

Customizing behaviors


If your whole school is playing Classcraft, you’ll first see in this list the schoolwide settings. You can’t edit or remove those behaviors. However, if you need to add behaviors, you can!

Click on the green “Add Behavior” button at the top and decide if you want to add a positive or negative behavior. Provide a description for this behavior (e.g. Sharing your class material) and a priority. The higher your priority, the higher the rewards. Be careful though! If you have too many high priority behaviors, your students won’t know what you really hope they will focus on.

Selecting a priority automatically fills in Experience Points, Gold Pieces, or Health Points values according to the game balance. If you prefer, you can manually set these values yourself.

Select “Save” if you’re done or “Save and Create New” if you want to add another behavior.

In your behaviors list, you can edit and delete your custom behaviors. Hover over the behavior in your list and select “Edit” to change its description or values. Select “Delete” in the submenu to remove a behavior from this list. 

If your school or district has a Classcraft license, your administrators may also create Tier 2 & 3 behaviors for some of your students. Click on “View Tier 2 & 3 Behaviors” to see them.

This list tells you the description, type, labels, and the number of individual students each behavior is assigned to. Because they are created by your administrators, you can’t delete or edit these behaviors.

Customizing powers


You can change the name of any power in the game. If it's a personal or academic power, you can also change what it does, how much AP it costs to use, and whether or not it's a collaborative power (meaning students earn XP when they use the power to help their teammates). You may not, however, create game-based powers with effects that would automatically be handled by the game.

Note: Game-based powers (i.e., powers that are tied to the game mechanics and affect students' HP and/or AP), like Heal or Protect, cannot be edited because they are closely tied to how the game works.

Customizing sentences


If your whole school is playing Classcraft, the sentences provided by your school appear first. You can’t remove or edit them. You can, however, create new sentences that are more aligned with your classroom!

To do so, enter the description in the text field and click on the green checkmark. Need to edit or delete a sentence you created? Click on the pencil icon and edit the text. When you’re done, click the green checkmark. To delete it, click on the red trash can. 

Customizing random events


Random events are completely customizable.

Customizing kudos


You can edit the rewards for kudos senders and recipients and set the auto-publish on and off. Learn more about kudos and their settings here.


Customizing advanced settings


Game Rules

Change game mechanics including:

  • School Kit - A kit is a pack with different grades provided by your school or district. If students in your class are part of different grades, you can select the most appropriate level here. Note that this only applies to district and school licenses.
  • Level Cap - The amount of XP needed to level up
    (Note: Changing the level cap keeps student levels the same but alters how much XP students have to maintain relative progress. The level cap is the same for every level.)
  • HP Regen - The amount of HP regained every day
  • AP Regen - The amount of AP regained every day
  • The amount of Gold Pieces (GP) parents can give their child daily (15 or 200 GP)
  • The amount of HP a student has after they fall in battle
  • The amount of HP a student's teammates lose when they fall in battle
  • The amount of XP gained per AP spent using a collaborative power
  • The percentage grade over which students gain XP and under which they lose HP (Grade Converter)
  • The amount of HP lost for each percentage point under the passing grade (Grade Converter)
  • The amount of XP gained for each percentage point over the passing grade (Grade Converter)
  • The max HP and AP stats for Mages, Warriors, and Healers


Activate and disable game features such as:

  • Change the class name
  • Set a language for this class
  • Sort students by first name
  • Hide the descriptions of XP/HP reasons in the game feed
  • Allow logged-in students to see only the statistics of the students on their team, as opposed to those of the entire class
  • Hide XP/HP from grades in the game feed
  • Sound effects
  • Background music

Import settings

Import all custom settings from another class. Learn more about importing settings here.


Archive a class to "delete" it, and archive student characters (not accounts). Read more about archiving here.

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