Understanding your child’s character
In your parent account, you can follow along with your child’s progress in class. Their game character shows how well they're doing.
Guardians, Mages, and Healers
Students play as one of three characters: Guardians, Mages, or Healers.
Guardians (pictured above) are the game's protectors. They use their powers to defend their teammates from "damage" in the game.
Mages use their powers to restore their teammates' Action Points (AP) so they can continue using their powers regularly.
Healers restore their teammates' Health Points so they don't "fall" (lose all their HP).
HP (Health Points)
Think of Health Points as your child’s life energy in the game. It’s what they need to remain successful and active.
Your child might lose HP (ie., take "damage") for forgetting their homework or being disruptive in class. While it’s completely normal for students to lose HP, losing too much too often can be detrimental to them and their teammates.
AP (Action Points)
Action Points are energy that your child can spend to use their powers in the game. Each power costs a different amount of AP to use.
A small amount of AP regenerates automatically each day.
Students have a max amount of HP and AP that they can have at once, depending on their character class (Guardian, Mage, or Healer). The far left number displays their current amount. The far right number displays the max amount. When the bar is full, students currently have the max amount.
XP (Experience Points)
Your child earns Experience Points anytime they demonstrate good behavior in class.
With XP, they can “level up” in the game, which allows them to learn new powers. Powers are special privileges that they can use in class.
On the game dashboard, the leftmost number represents their current XP. The rightmost number indicates how much XP they must accumulate to progress to the next level.
GP (Gold Pieces)
Your child can spend Gold Pieces on new outfits and gear for their character. This is a lot of fun, so be sure to give your child GP every day for doing good things, such as helping out around the house or doing their homework each night.
You can give up to 15 GP to your child per day. You can add any new “preset,” or reason you want to give GP (such as “Setting the table for dinner”), to the list.
Tip: For more info on your child’s character, such as their powers and pledges, click here.