Core Classcraft concepts
In your parent account, you can follow along with your child’s progress in class. Their game character shows how well they're doing. Understanding how Classcraft works will help you speak the same language as your child!
Positive behaviors, Experience Points, and Gold Pieces
When students display positive behaviors in school, their teachers may reward them with Experience Points. By gaining enough Experience Points, students level up, which is something really important for them!
Depending on their teacher's license, they may even earn Gold Pieces for their good behaviors!
By leveling up, students earn new customizations, powers and a Crystals that they can use to activate their unique powers. Levels represent a student's progress over the course of the class.
If students display good behaviors at home, make sure to Praise their behavior, which effectively rewards them with Gold Pieces.
With Gold Pieces, students can purchase new pieces of gear and change the appearance of their character in game. Depending on the teacher's license, gaining Gold Pieces may be really difficult so make sure to use the ones you can as a parent!
Learn more about Gold Pieces here.
Powers and Crystals
Whenever students level up, they gain one Crystal. Crystals are a currency in Classcraft that enable students to use their powers. But what are powers? They're privileges that take effect in Classcraft or in the Classroom. They can be things like "Turning in an assignment one day later."
Check the Powers tab of your dashboard to view which powers your child has access to.
Depending on how far your student's class is in Classcraft, they may already have a specific character class. There are four character class your students may have:
- Explorer: This is the default before any character class has been enabled and selected. They have no unique powers.
- Guardian: The Guardians use their unique powers to prevent their teammates from losing Hearts. It's likely that a Guardians will also lose a few Hearts when helping out others.
- Healers: With their unique powers, Healers heal their teammates when they lose Hearts.
- Mages: Mages have the least Hearts but they can have a lot of Crystals and replenish their teammates' Crystals with their special powers.
Each of these character classes have unique powers, stats, gear sets that students can purchase with Gold Pieces and equip, and pets to train and customize their characters.
Negative behaviors, Hearts, and pledges
If your child misbehaves in class, their teacher might remove a few Hearts from their character. There's no immediate consequence for this: losing Hearts becomes problematic when it occurs over and over again.
Once a student loses more Hearts than their character has, they fall. When falling, a student needs to commit to a pledge, something like "Writing a Kudos to a classmate." A student has numerous change, through adjusting their behavior and working as a team, to avoid falling though!
Your child's teacher may use Quest to present their curriculum. Students progress in Quests, sometimes at their own pace, sometimes not. When they successfully complete objectives, students can obtain Experience Points.
Messaging enables you to exchange messages with your child's teacher.