Paths and progression
Once you've created your quest and added objectives to your map, it's time to link those objectives and create a path your students will follow. If there are no paths in your quest, student can only complete the intro and then they'll be stuck!
Let's see how paths and progression work in Quests. Learn more about:
Paths
Most quest run along a linear path, from the Introduction to the Quest End:
You can create all sorts of paths that match the narrative you're creating for the quest or the curriculum you're sharing with your students. Branching paths are great for providing extra exercices for students who might need more practice or supplementary material for students who may be interested.
You can create a simple branch that students can access to when they fail to successfully complete a task or assignment:
On the other hand, you can provide more material available for all students, whether they've successfully completed the exercice or not, as a chance to earn more in-game points and learn more about the subject matter.
You can get even more creative and create a path where a student can choose where they'll continue the quest! But beware, they can always go back and start a different path if they choose to.
Creating paths
Once you have a few objectives on your map and a good idea of how the tasks and subject matter are interconnected, you're ready to start creating path. To do so, click the blue path button in the navigation bar above the map.
The navigation bar will turn blue — that's how you know you're in path editing mode!
When in editing mode, click on the objective your students will start at and drag the line to the objective they'll end up after completing the starting objective.
Remember:
- A single objective can lead to several objectives
- Several objectives can lead to the same end objective
Selecting the outcome
By default, whenever you link one objective to the next, this is the positive outcome. You can see a checkmark on the line, indicating that this is where students who successfully complete an objective will continue their quest.
But what if you want them to have more exercices or a redo? Easy! You can select the outcome of each path you create. There are 3 possible outcomes:
- Objective unlocked when a student successfully completes the previous objective:
- Objective unlocked when a student unsuccessfully completes the previous objective:
- Objective unlocked whether a student successfully or unsuccessfully completes the previous objective:
Note that here, unsuccessfully completes means that you've acknowledged they've completed the objective but didn't meet the expectations. If you want a student to have another try at a task, you can "unsubmit" their assignment. Learn more about this and the Quest Progress Center here.
To change the outcome of a path:
- Click the purple connector icon in the top navigation bar
- Click the appropriate button (or buttons) on the path you want to edit
When you're done, click the X button in the top right corner to exit this mode.
Example
Here, if a student completes Objective 1 and their work is satisfactory, you'd click the checkmark and they'd move on to Objective 2.
When a student completes Objective 1 and you feel they would need more assistance and supplementary material, you could click the red X button and they would go to Catch Up Objective 1. Once they successfully complete Catch Up Objective 1 they would progress to Objective 2.
Deleting paths
You can delete any path you've created. This can be a great help if you feel you've made path that go in the incorrect direction or you're not sure what is the path a student would take. To delete a path:
- Click the purple connector icon in the top navigation bar
- Click the trashcan icon to delete the path
Progressing through a quest
Following your class's progress
To follow along your class's progress, hover over any objective in the quest. This lets you know how many students:
- Reached the objective
- Successfully completed the objective
- Unsuccessfully completed the objective
- Did not complete the objective yet
Example:
Out of the 25 students in this class...
- 21 students have reached the objective
- 10 students have successfully completed the objective
- 3 students have unsuccessfully completed the objective
- 9 students have reached but not yet completed the objective
Self-paced progress
As the teacher, you can view and evaluate your students' progress every step of the way. If you want, however, you can make it so that students can progress along after completing objectives without your intervention. This is what we called self-paced progress. You can enable self-paced progress while creating a new objective or while editing an existing objective in the Quest Progress Center.
- On the quest map, a blue lightning bolt indicates that an objective is self-paced.
- In the Quest Progress Center, a blue frame around the student list indicates a self-paced objective.
But how does it work?
When a student reaches a self-paced objective...
- If the objective has no assignment, they can do what the task requires and click the Task Complete button
- If the objective has an assignment, they can turn in their assignment and click the Task Complete button
This will automatically unlock the next objective in the quest as though they have successfully completed the self-paced objective. This means that they can continue on their quest without you having to manually intervene.
If you notice a student's work is not up to par or that they need more help, as the teacher, you can always return to the objective in the Progress Center and change the outcome manually, potentially sending them a different path, or unsubmit their assignment.
If you're unsure how it works, you can always create a quest in your demo class with a variety of paths, objective types, and progress types. Make your quest visible and pick any student in the demo class to view the quest. Learn more about the View as student feature here.
Learn all about Quests: